Oh man, I love the concept here, but it's unplayable on my mac laptop. The framerate on default settings is about 10fps, and there's a delay of about a 300ms between when I hit a button and the flipper moves. I can reduce that delay somewhat by setting the graphics quality to the lowest settings, but it's still far too long a delay to make a fast-paced reflex-based game like this playable. The weird thing is, according to Activity Monitor, the game is using only 25% of my CPU, so I don't know why it runs so poorly. It doesn't seem like the sort of game that would push even a crappy GPU (in my case, Intel HD Graphics 530) to its limits... I can play action-y html5 games, and those should be even less efficient.