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I really dig the aesthetic and depth of the game! Also, this is probably just a personal problem, but the camera flipping out of control when the vehicle did made me very motion sick lol. Good to see a fellow blenderer(?) in the wild.

(+1)

I should have made the angular drag greater. That would have prevented ridicules rotation rates, or you know remodel a vehicle that is more stable and doesn't flip and some special camera script?

I prefer the term lord of the hard surface noobs (sculpting and complex geometry frighten me to this day). 3D for the win! The lesser dimensional beings won't see us approaching form the z-axis!