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(+1)

Controls are a little iffy at first, but I found myself getting used to them quite quickly and was even starting to have fun by the third level, Unfortunately, the third level was the last level. I think with enough visual polish you might be onto something BMJ.

Also, was the choice to have upgrading the max health of the car not set the car's health to the new max a conscious one?

Thanks so much for playing.

I think that was just a half-baked design choice. I just increased the variable for health, but forgot to reset the health value. I figured that the "Repair Car" function would have balanced it out.  Those last minute game jam decisions.