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Nice, that's a solid platformer! I've seen other people talk about the wall jump, so the only thing I'll say it that I agree that space would have been much more useable. I really liked the risk-reward balance that came with the checkpoint currency; the dynamic it added was fun. Aesthetically, it did suffer a bit from that Unity camera stutter (was it using the standard Update or LateUpdate?), and the music cutting between levels had that popping effect. It also got a little bit repetitive, but you added a volume slider, so that was on me.

Regardless, I very much enjoyed the sprite animation, and the trail renderer was a nice touch. I also thought you used the color palette excellently; the cool environment contrasting with the warmer obstacles made everything readable. That's a lot of content for a 3 day jam, well done.

Thanks, I was using a late update for the camera, it was the first time I had written my own camera controls like this so I will definitely try to improve for the future, the music was really a last touch before I had to go to sleep on the last day so I tried to just get something monotone that fit in the background, probably should have made it persist between scenes to avoid that pop. If you have any advice as to how you would have handled anything I'd love to hear it I saw you in the discord and I see you have a lot of experience so I'm hoping to make games as well as you.

I completely understand last minute music haha! And late update is usually the way to go with cameras, so it might be something else... Unity is a bit funky sometimes (and I've gotten lazy using Cinemachine). I won't pretend to be an expert, but feel free to pm me on discord if there is anything specific you want some input on.  Again, great work - I really enjoyed playing your game.