- Reset freezes the game for a bit.
- The ships take a huge amount of screen space. That's fine if this is confined to an arena. But if a game can take place over a huge map, you should see more of your surroundings somehow. Even in an arena, if your ship is a quarter of the height of the screen but your beams can go on forever, there is a problem of not being able to react.
- Swarming missiles are fun.
- I wasted some time searching for enemies and trying to explore. A more explicit boundary for the demo would be useful.
- Graphically the background is close to the main ship's color scheme.
I'll be playing this some more after Demo Day