- Nice trick of giving the player cosmetic choices at the beginning. I went back and checked to see if the run was different with different characters.
- Is there a combat mechanic too, or is it just puzzles and riddles?
- The demo felt a bit short. You only just finished introducing the mechanics. A full puzzle with all of the controls would be nice.
- Standard feedback I give on all games with low contrast is: you could increase the contrast, but this is an aesthetic choice. You have a good aesthetic going now, but it wouldn't hurt to experiment with the exact shades.
- Hands on both wasd and ijkl feels nice. I wish the demo was longer so I could use the controls naturally.