I'm trying to come up with something to make it work with water autotiles too. The only thing I could think of was to create an option to let you use pieces of autotiles separately (like a 16x16 piece instead of a full 48x48 tile)
Viewing post in Cyclone Magic for Rpg Maker MZ comments
That could work. Just being able to place water in a more organic, non-blocky way would be a dream come true. At the moment, if you want that sort of water, you have to either have unanimated water, use various moving water images to create the illusion of movement, or have blocky autotiles sitting beneath a floor picture. TBH, this map editor combined with the new Doodads stuff is already fantastic!