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I like the idea with the different people having different preferences. I would have loved it even more if the collectibles in the game were actually just more people. Unfortunately the core mechanic doesn't work well with the theme. Going back every time to get the right guy is tedious. I would have liked there to be an indicator which guy I need to pick next so I wouldn't have to guess.

Thank you for playing my game! Initially, I wanted to add a total of eight playable characters, half of which would need to be unlocked as the player progresses. Unfortunately, I did not have time to add that feature, as I have had a tight work schedule in the past week. Along with that feature, I wanted to make the locks on each door color-coated depending on the required key, to make it easier for the player.

Also, a little tip, if you let the spikes get you, you will just reappear at the start.