- As always, love your artstyle. The one who puts you back together is a qt.
- The wall tile sprite is meh.
- Recoil is great.
- Health and money is invisible against the background. You can make it red.
- A platformer without jumping is mathematically equivalent to a topdown shooter.
- Between the bullet size and speed, the player hitbox, and the screen size, getting shot is easy and punishing. I played the game as a puzzle, staying in cover as much as possible. Both viplike and SSJJRT have this conflict between fast game elements and slow game elements.
- If you want to emphasize the cover shooter gameplay, make the screen bigger so you can see who's shooting at you.
- Or you could make the game faster, by letting the player take more risk. More health, smaller hitboxes.
- Kekked at your title screen giving me a blurry screen and telling me not to change it.
- Looking forward to more of your games!