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  • In love with the artstyle and the unconventional format of the game.
  • Gunfeel is great.
  • Nice music.
  • Slow down when hit is really interesting here since enemies shots are random so you have some time to predict and dodge.
  • The narration is simple but it works well, feels like a lot of effort went into that and it pays off.
  • Level design, while pretty good for navigation, isn't really suited for combat
  • Enemies shots are random which makes the combat even worse, predictable patterns should be way better and at least allow for more interesting combat and positioning than waiting behind a wall. Or maybe make the gun able to fire in any direction so you don't have to put yourself in front of the enemy to dodge unpredictable bullets, also this solution would make killing enemies above you less tedious.