- The spacegirl is a cutie but her proportions are weird in game. Bunny girl proportions would suit her better maybe.
- I like the visual style and color pallet.
- Its a little hard to navigate without landmarks for each path.
- Need a better way to aim the gun. Something like the original resident evil game aiming might work well unless you want to add a lot of vertical bits to the game.
- I think for short music loops like this you need to go more monotone (chords mostly emphasize I) or non-tonal (percussion only etc).
- >EnemyMovement1.cs