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We actually tried to create more streamlined levels, but they didn't play too well (granted, we are unexperienced with 3d level design :D ).

I'll gladly answer any technical question:
I use "Dotween" for simple animations and organic movements. That makes that cute menu button bounce as simple as

void Start()
    {
        transform.localScale = Vector3.zero;
        transform.DOScale(1, 0.5f).SetEase(Ease.OutBack).SetUpdate(true);
    }

public void OnPointerEnter()

    {
        transform.DOScale(1.1f, 0.5f).SetEase(Ease.OutBack).SetUpdate(true);
    }

    public void OnPointerExit()
    {
        transform.DOScale(1, 0.5f).SetEase(Ease.OutBack).SetUpdate(true);
    }


Dotween also fades the music in and out, makes crystals slowly start to glow on impact and moves the platforms. I highly recommend it, especially for 2D games as those can always use squishing and bouncing of sprites.

Nice! I'll have to look into it.

Thank you for answering!