Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Really cool game to play. Here I'll leave a feedback on some on implementation. 

I played the game 2-3 time and noticed everything was pre-placed even the upgrade items, for the Jam I think is ok, but still think adding a little more random would make it more fun to play, also I feel items should be dropped by the enemy ship.

The wave form bullet was not been destroyed on hit, so I thought I was not doing damage to boss at the end, There was no way of me knowing if I was hitting since there was no hit sound effect either.

Overall very good game! Congrats on your entry!

(+1)

Thanks for the feedback. Originally the powerups were going to be randomised but when I was testing the boss implementation I had the torpedo powerup and it was not as fun as the others... so I just made them fixed.


I will admit the wave bullet probably should have been a earlier drop as it is best in some of the mass enemy waves with maybe the spread shot being dropped just prior to the boss. but yeah the only current way to see that you hit the enemy is a puff of smoke oddly centred on the enemy and not where you hit them (which on the smaller enemies was fine... but not the boss)