Thank you for your feedback! I was contemplating if i should add a feature like that, but decided not to due to lack of time so that i can sort of choose where the player has to go as the level designer, and i believe it'd make the game a little too easy. Some areas i don't want the player to go in before X has happened if you get what i mean. I do also understand where you're coming from and i'm trying to come up with a solution that would do that without making the game to easy since i plan on expanding this project in a direction where i need this to happen. Thank you for playing and im glad you enjoyed it :)