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Spirits! I am so happy Annuke told me to check out your game! Who knew a game could have such personality with just two colors. That was incredibly well done. The combat felt like a fully released game like Undermine. Great variance of enemies. And don't even get me started on that last boss. The last few hits had me on the edge of my chair. 
If I had any suggestions to give it would be a warp point back to the hub after beating each level. Or at least I thought that until the last stage where getting back home was like a level in itself avoid the hazards. Also making coins useful for something would be nice (though they were fun to collect with their gravity effect). 
Anyways great game, keep up the good work! 

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Thank you a lot for playing the game! Really glad you enjoyed it!. And I agree on the returning back to gallery owner, I was implementing a transition to go back, however I thought on the theme of the Jam "There and Back" so I was like if I implement a transition to return back, I might lose my points on the Theme rating, and also as you mentioned, level 2,3 and 4 have world hazards in which you can die from returning back to gallery owner. The coins, were for an upgrade system on boomerang and health with the shop owner, but did not implemented, because of time. 

Thank you for the Feedback I really appreciated!