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I actually really like it! I don't know how to play the game because it's locked, but overall a good editor.

I also have a list of suggestions that I would like implemented

1. Select button. There would be a select button for people to choose whatever blocks/enemies/coins/etc. they what and are allowed to move them wherever they would like.

2. More enemy types. Since the only type is moving any direction, (according to the arrow on the dot) You can add stuff like a circular moving enemy. How it would work is that the person would click a spot which is the center of the circle and then the person would click another spot closer the center point dot, that would be the radius of the circle. The speed option would act the same. Another type is a linear moving enemy. How it would work is that the person would click where it would start. Then, the player would click another spot and that would be the enemies trail. They keep on making a trail until the square/rectangle is connected. Or, if the person doesn't want to make a rectangle, the person could make a custom path for the enemy and can end the path by pressing 'D' on the keyboard.

3. Adding multiple start blocks. Right now, you can only add one and it's styles, but sometimes the space for the start might be too big and we want it to be bigger. So, like the finish block, let us put multiple.

4. Keys that could control different doors. So in the editor, one key controls all doors, but it is possible to add a key and two doors, add a line from the key to one of the doors, and once played, that specific door would open.

That's all I want to cover. I would like to see these ideas implemented to the editor, but if you can't, that's fine. You don't have to do all of them, you can only do one or two if you like. Like I said, I really like the editor, nice work.

Sorry about the first 2 suggestions, the game is now officially cancelled. The play game door is just there if I ever got around to it. It doesn’t exist.


HOWEVER I do have some good news for you, for your bigger start idea. There is a work around, you can place the start on the center of where you want it to go, then fill the empty space with checkpoints!

Also, it’s already possible to add different keys to different doors! The key you place will only open the door on the same layer. So a key on layer 1 won’t open a door and layer 2. Same goes for gold doors! The gold doors will open only if the coins on that layer are collected. The buttons to switch layers are on the bottom, and to use gold doors, it’s the plus and minus sign on the keyboard while you have selected the doors

Hope this was useful

Ok, thanks!