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Don't need to repeat all the positive things other people did :P

Flame thrower feels like its unaffected by the player's velocity, this makes it feel "Sloppy" like skating on ice, but with a flame thrower to me!

The counter above the player's head is oscillating all over the place for me (possibly 144hz monitor problems) - it's very distracting.

The controls here scream for WASD alternative inputs - it could be a one handed game no problem! That's a good thing!

Good to see Phaser getting used too - its a pretty agile engine.

Good jam!

Absolutely, should've added the WSAD controls, that would've been a no brainer :)

As for the flamethrower velocity, I agree, I knew something was off when developing it but didn't figure out what until it was too late :(

Thanks for checking it out!!