Oooo, this was clever. Got me feeling like the fatal elements in the world are actually another character, never felt that before.
The dialogue was really tight in this. Honestly felt like it came together so well that I ended up suiciding a few times just to chat to D. He's pretty dreamy. Very excited to play more stuff by the writer(s) in future.
There were a few times I wished for tighter horizontal movement. It felt like I slipped / slided a bit more than I'd like leading to a few deaths that didn't feel like they were my fault. Also wish I could jump forward in dialogue a bit. This did a great job of mixing up lines so conversation usually felt fresh but the few times I saw repeats really had me wanting to hit space to jump forward.
PS. I played the bug fix build and had no issues with jumping.