My biggest complaint is that it is way too easy to outrun the killer. Maybe that is the general design of the game, but I wonder if it would be better to focus on hiding mechanics to outmaneuver the yandere. Maybe not initially, but as you unlock specific doorways, a desperation mechanic may need to be introduced as the yandere knows you are close to exiting.
This would force gameplay to focus more on hiding, which could slow down the pace of the game, but would increase the anticipation of an event, adding to the horror factor. To prevent people from hiding in the same spot for very long, the yandere may be able to call the player to vibrate their phone in their pocket. This would alert the Yandere to their location if they are close, forcing the player to move spots quickly and to a new hiding spot.
Just a thought, but great game so far! I like the direction it's taking and the improvements to the AI. Great work.