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(1 edit) (+1)

So when I first saw this my immediate reaction was "oh, this is the one with the super good art!"

The intro segment was really, really good. I knew it would have amazing art, but I didn't realize it would also have voice acting as well. The writing is pretty good; I especially like that it managed to explain things reasonably well without feeling like a huge infodump. I still have some questions but I think it's better to avoid the risk of overwhelming players with information.

The character sprites do have some weird artifacts. Check your texture import settings- specifically non-power-of-two scaling and texture compression. Default DXT1/DXT5 compression butchers lineart, BC7 ("high quality") is better but I found I had to sometimes use uncompressed textures in my games.

The top-down gameplay was almost a letdown after that. Don't get me wrong, it's not bad, it's actually pretty good! The pixel art is nice, and it grew on me as I played, but I still prefer the animesque visual novel that preceded it. I found combat to be kind of janky and I still don't fully understand the day/night mechanic.

Also, one of the backgrounds is eye searing.

Unfortunately it's also really dragged down by bugs and glitches, more so than any of the other games I've played so far. The tilemap has artifacts and the edges sometimes pop in and out of existence, all of which detract from the look. I also haven't been able to complete the game. The first try I think the boss bugged out and disappeared from the game. The second try I ended up outside the map a few rooms in. The intro segment was not free of this either, sometimes repeating lines or flashing a blue screen.

I think if it was less buggy it would be one of my favourites in the jam. It still might be; I do really like it, but it's also a huge downer that I haven't been able to finish a playthrough.

EDIT: I see that an update has been pushed. I'll give it another shot when I get the chance.

(+1)

So I played through the latest version. I didn't end up outside of the world, and I got a second dialogue scene instead of the bugged boss battle I'd got last time, which I assume is intended. There were still some issues with the first dialogue scene and the tilemap still pops in and out at the edges, though, and collision seemed to be a little more finicky this time.

The ending was kind of a disappointment though I understand why you chose to end it there given the scope of the game and the length of the jam. The ending dialogue only had voice acting up to about halfway for me- is this a bug, or is that all there is?

We didn't have time to record all of the lines for the last scene yeah.