A fair comment, the current settings were made so that when falling the camera would show more of the area below the player so you weren’t falling blind. However it does result in the behaviour you described. The camera has separate ‘look head’ scales based ont he characters velocity on the horizontal and vertical axis, so perhaps I just need more time to balance those and dial in on better values.
Thanks for the feedback Glad you enjoyed the game, I’ll be sure to give yours a look.