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(+1)

You have a keen eye for visual design, the menus and How To Play screen look really nice. I would put the back button on the left though.  The car controls are nice, like a real physics object you have to control, it's also funny when things go wrong, like running over a person when you're trying to pick them up. The implementation is very good. The choice in kenney assets and music is great. 

There are only a few issues. I didn't understand the arrow on the ground at first, because it was behind me when it appeared. It's an equilateral triangle so before I realised it rotated around the car, I didn't know which way it was pointing. The arrow should always be visible, so maybe incorporate it into the UI somehow, perhaps a 3D arrow like in Simpsons Road Rage? Also I feel like I really needed camera control, especially when I needed to turn around.

Other than that, I rated your game very highly.

Thanks very much! Always great to have constructive feedback, and I'll definitely take that on board for the post-jam version... When you say "camera control", what level of control do you think would be appropriate? Would a simple rotation work (that reset when you started driving)? At the moment you can toggle camera position and distance with the Q button.

As for the arrow, I think I know what you mean (though I had to Google Simpsons Road Rage!), I will see if I can't move it to a better location and do something better with it, though not sure how to achieve that sort of thing in Godot!