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(+1)

Thank you so much for playing and offering your encouragement. It means a lot.

As for the restarting upon death: I really didn't want to punish the player that way but I hadn't figured out how to do that by the time I finished the game. I've since switched over to Unity and have found it a lot easier to create saved variables that will fix that problem. Live and learn, right?

I'm hoping to create a new one this weekend which will address all of the problems that it's predecessor had.

Well done on saving Zombie Brian!