Wall editing will be in the next update, which i'm uploading right now! yay! spent today and yesterday working it out, it's still problematic but it'll allow you to open up new sections or close out other ones. I need to communicate that you need to stand in front of the cube when doing first two clicks, it will try and decide which was it facing you and which was is 'away'. It used to work both ways and then I spent a long time 'fixing' it for a reason i forget now.
This update also fixes the bug that was bothering me the most:
REPLAY button is working for most apps now. I haven't taken a look at highscore but I know they are all over the map.
Other bugs I've made progress on:
ARCHERY The logic that decides to put a short wall/outlook VS a tall wall/narrow slit was super biased towards tall walls, making a lot of the field out of range. I'm still tweaking this, but hopefully it should be a bit better. Its still broken, admittedly, just less broken.
LUNAR red marker was being terrible and sending off error beeps on repeat sometimes. Hopefully it behaves now.
Bugs on my list for next update, maybe tommorow (I wanna push this one out so you can edit walls (open the console panel without a game loaded) cross your fingers:
HIGHSCORES - broekn
CREATOR : blue slider value for texture color doesn't work in many cases, gotta fix so you can use all the colors.
ARCHERY: archers tend to 'forget' to look for you once they've first seen you, and will keep firing arrows at your original location. Arrows don't make a cool 'wshhhhh' sound.. they should... this bothers me
LUNAR : obstacles are uninspired, soul-less and don't give the player any sense of satisfaction for overcoming them. I need better ideas, the potential here is crazy, and i'm stuck in basic brain.
VORTEX : level progression is a mess, used to be better in the closed beta but then i forgot how the programming works for spawning. It'll get fixed eventually, right now its just an onslaught of mostly the same ships. Sorry bout that.