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(+2)

Hello! The 3D assets are just standard, low-poly models made in Blender.

To get that low-res look ingame, just use unfiltered, pixelated images as textures and a low render scale. 

The distortion effect can be replicated with custom shaders (I think there are some PSX shaders available for free for the most common engines).

Good luck!

(1 edit) (+2)

awesome thanks! i plan to try your game out sometime soon too! cant wait!