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(3 edits)

I see a lot of potential in this, so much so that I made an itch.io account just so I could post feedback about it. 

The first thing I wanted to say was that switching between weapons is a bit too slow and has screwed me over a few times (swapping in the middle of combat from an armor-depleting weapon to a health-depleting one is essential for defeating most of the enemies in the demo anyway, so this could really use tinkering.)  However, I think it's a nice touch that you can always melee which makes this a bit less of a problem. It is still a pretty large one either way.

Secondly I think the knight-esque looking enemy who shoots hitscanning lasers is a bit too much of a nuisance. Like the other user mentioned, he ends up hitting you regardless of mobility (mostly). A solution would be making the laser less accurate and the laser windup lower. When there's a room full of these guys I ended up depleting my armor pretty quick simply because there's lasers allover the place. It does make them a priority target and they are easy to take down, but paired with the hectic nature of the other enemies it can get a little frustrating.

I'm a huge fan of everything else though. I love the movement in the game and the armor/health type weapons system is very interesting. Good luck with this in the future

Thanks for the feedback and trying out the game.  We agree with your points and are looking to heavily improve the weapon handling during the next step of the project. Not quite sure what we will do to modify the Marine and their lasers. But, we got some ideas.