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I appreciate the creativity of the premise here. Most virtual pet games are all about coddling your little buddy with love and affection, so piling on various stressful chores and nerve-wracking activities is an adorable twist. The colorful illustrations and animations create a pleasant atmosphere (so it feels less like I'm torturing this thing with work and more like I'm helping him along). Just a few points to note: if finding each of the relevant objects is meant to be a big part of the game, I think it could be a little more involved. Having to investigate the room is a good idea, so I think it could be given a little more depth by allowing the player to explore the space a little more, moving couch cushions and opening drawers 'n such. It also appears that the aspect ratio is a bit mismatched from the game, the UI elements seem to extend past the border. The pressure decreases so slowly that it hasn't depleted in the time I've spent writing this, so I think making it a little faster could've kept players involved a bit more. Last (and least), I'm a little confused about the Blobfish's relationship with Lady Blobfish. It says they're going on a blind date, but the only way to date her is to click on the massive portrait of her we've got in the house. Overall, I think the presentation is strong, but a future version could be improved with a smidge more mechanical depth. Nice work!