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(1 edit) (+1)

I really like the ridiculousness of this!

The main gripes I have with this game are
- The fast movement and high gravity (Just too hard for me, especially those small time windows to boost while you fall in the later levels feel almost frame-perfect)
- The punishing level design (In some levels you get killed after you boost because right after you collide with another floating enemy. Maybe give us some time of invincibility after the boost is over?)
- Why make us charge the boost? What difference gameplay-wise does it make, just waiting after collecting a star?

Don't think I didn't like this game, I very much enjoyed playing till I had to ragequit :D

Thank you for this comment! These are all really good points, and I will keep them in mind for the next one :)

Glad you liked the game! Ragequitting is like the expected outcome anyway haha, we didn't really balance it very well. Thanks for playing!