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(Nothing needs to be said, it's just a normal internet comment like all other internet comments...but while I'm here, I might as well...)

I'll cut right to the chase. "Cat Time" is undeniably Tube Cat's most remarkable feature (I really like how there's a Cat Time for both cucumbers and fish), and after playing it, I think the whole game could've benefitted from a little more focus on the Tube Cat's stretchy neck. Moving around as the Tube Cat during normal gameplay is a little awkward, since the verticality of its body makes horizontal movement difficult without bumping into cucumbers (and you can't aim the cat's neck independently of its direction, which might've helped). That said, I love this game's personality. The way the Tube Cat reacts to the different snacks is adorable, and I really like how you've gotta give it the opposite treat depending on whether you win or lose. As noted, Cat Time makes for an awesome climax, and the graphical effects on its twisting neck work really well. Great work overall!

Thank you Jordan! I definitely want to improve the issue with aiming and movement during normal gameplay. The current I approach I took with moving the cat's neck make it impossible for me to get precise position of the head, but if there is a future version I will figure out some other approaches. Thank you for playing!