I’d be really interesting to know how the law handles this. From what you’ve mentioned of the Unity Asset Store license it makes sense. But what about a more generic license? What if someone puts an asset in a game but doesn’t obfuscate it?
One thing I could mention is that there is a distinct difference between scripts and assets. A script is (usually) compiled to such an extend that is not 100% recoverable. Assets on the other hand sometimes stay on their original format, or get translated to a different format, that can also be read. I’ve definitely played games where changing one asset would also change it in the game.
This was an interested read but unfortunately I can’t contribute anything else to this discussion. Since OP decided to ask the original artist, that should be the safest option.