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I love the pixel art, there's a lot of character to all the little animation transitions. Very strong game stylistically.

The gameplay is quite fluid, but I feel like it needs more of a hook of some sort. An incentive to play and explore the level rather than speeding past all the obstacles. Maybe hidden environmental interactions or a bonus at the end for rescuing all the people. Perhaps there could be mech-suited human enemies that become naked after you defeat them, or some sort of hub where all the people you save go. Speed as a core mechanic is totally fine, but I don't think that in the current form the game is really well suited for it. The detailed environmental design is really inviting for a more exploratory approach.

Very cool demo. I'm excited to see the next big step for this project.

(+1)

Thanks! Without giving too much away, there is a main hub, and there will be hidden rewards for those who explore the space, but they still need some more polish before we're ready to share them with the world, so they were cut from this version of the demo.