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Nice! I managed to beat the game after some time figuring out the wall jumping.
It felt like there was a disconnect between the character controller and the character animation, potentially also a collider/sprite misalignment.
With that in mind, keeping the character as a cube could end up feeling a bit better and you could maybe spend more time focusing on the character controller.

I should look into that . Part of me wanted to try and challenge myself. I think in future  when working on controllers I'll stick to basic sprites so I can focus on it. If I can I'll add animations and such. Thanks for the feedback and sorry about the jumping