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(1 edit)

The atmosphere is very strong, with the ambience sounds like water and such, the post-processing and the weird sounds my huish makes. Inspired by seaman I guess, the weirdness also comes from the camera angles being almost voyeuristic and the damp and dim environment.Also the huish is well realized imo, its pixel style doesn't conflict with the 3D models, but rather emphasizes itself, and lightens the game's emotion a bit. I really like how the game telegraphs that my huish needs water, I only figured it out after I indirectly killed it:> As for some critique, just like what the postmortem says, I also would like more features in the game. Very strong experience overall, really like it.