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Saiko no Satuka became one of my favourite horror games so far. It's so early on yet the atmosphere and AI are just absolutely horrifying. Played with my friends taking turns and man, each one of us had different ideas how to play. Saiko when she gets impatient cause of someone constantly running and her just bolting across the rooms terrified my cousin. Her pulling up an ambush on player in storage scared the hell out of my friend. For my case I was petrified by her going silent when I tried to project mental map of where she was.

Game has a lot of flavour and makes each tactic give vastly different experience. I love this game yet I can't bring myself to exit the locker lol.

Here's some things I think could make her more sinister:

  • Sometimes she might go in the office to look at the cameras to find you sneaking in the hallway. Maybe you hear her speaking through the announcement speaker once she does.
  • Janitor closet! Who doesn't love a good ol tightly crammed dark small room. Saiko sure would love that. Maybe she can trap the room with mop falling over when you open a door.
  • Blood. Dump puddles of fresh blood to track your footprints if you step into one. Or leave such bucket on the doorway to have you with even longer being trackable if you fall onto such trap. Also that sure would be noisy. Toilets could possibly come to be an utilised room if you are a mess. Cuts could also leave a trail. Mindless running into a puddle sure would suck.
  • When she gets desperate, maybe slam the lockers to open them, can leave a good jump for a player but also an indicator of the danger.
  • This is a bit of personal preference but... I feel like sound can be more enchanced with her echoing in the hallway or slight muffle if she's in different room. Sound can play a major role in some tactics and giving them such an indicator could make it less tedious for them to sit in locker for major of the game unable to tell where she is.
  • Also counter for tactic above, maybe she could muffle her voice on purpose or pretend to do specific things to bait the player out. Evil I say. Evil.

Sorry for such dump of ideas. Though I wanted to share some of them, majorly making my own tactic just ten times worse in the process... But hey! I love this game and felt like some of these things could bring a huge twist to the gameplay. What do you think of them?

Thanks for your amazing and detail feedback and suggestions! actually some of the things you mentioned etc the blood puddle is already planned in future update as i would be adding traps like broken glass shard traps that would hrut player if they run too much and would alert saiko to your position where she can easily track the player due to player would leave tracks behind. 

I will keep in consider your other suggestions they are amazing and hopefully will tie in the future updates.

Broken glass... So that's why he's barefoot... I've actually been wondering why was that.

But Saiko is also barefoot, is she gonna go around it or just not even be affected by it?

Also while discussing with friends from non-game perspective why wouldn't main character break or even open the window to get out? I know it's gameplay thing but was just funny thought that came across our mind.