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Hi! This was so fun! I had a great time, until I got an error that there wasn't enough memory to continue. 

What I like about this is how fun it is to build yourself from the very bottom in a fun, mostly intuitive way! This game is my kind of game and I really, really had so much fun with it!!I would have played it until the end if I could.


In the future, here are some problems I noticed when playing. I hope they help you improve on your next project!

1. Old Man: After finishing all quests, you can still have buttons to ask him about those quests. You can even make multiple axes to sell at the store, which seems kinda weird.

2. Hunting doesn't give meat, which seems incredibly weird, since one of the cutcenes you get to eat the meat. If you do this, it would increase the value of hunting, since hunting itself is super low value, considering you only get one leather after 2 hours, that sells for 5 gold.

3. In the village, if you sell clothing sets or leather in the market, the option to sell them just says '1'. It won't tell you what you're actually selling in the menu. That's bad!

4. Village marketplace: You should be able to see how much items sell for before you sell them. This is very common sense for most games.

5. Jobs need to be reworked to a huge degree to make them fun. I couldn't test smithing job, but all the other jobs below it could never make enough money to justify doing a job. You could always, always make more money by selling wood than doing anything else in the game. That doesn't mean the wood needs nerfed. It means the jobs aren't fun. I'd like to see jobs that are different, not only in how much coins you get. Maybe the cooker is lower paying but you always get a free meal. Alternatively, you get a skill over time that lets you cook your own dishes and sell or gain more HP/Mood from eating mushrooms. Maybe the barkeep is lower paying but increases your mood since you get free drinks/time to chat with patrons. Carpenter could give you a building price decrease over time that lets you pay less for buying a house since you can buy a fixer upper and improve it yourself. Maybe Smith gives you a skill over time that lets you craft better axe/bows and can sell for more in the shop to make gathering sticks/wood worth it for crafting items. 

There's so much possibility here that I would love to see in your future projects!

Thank you so much for taking the time to build this and thank you for doing such a great job!! I look forward to your other works!

Hi. Thank you. :D I am not sure if you saved before the error happened. Browser and Windows builds may have the same saves so you can experiment if you want to continue.

All suggestions are fantastic and very useful. I had very many plans for the game. The game was supposed to have animations, more sounds, a giant map, minigames for jobs, and a reputation system.

I just got pushed out from its development because I got a lot of school stuff to do, and some development teams wanted me to help develop their games.

I hope to make a multiplayer or single-player sequel to the game when I become more experienced.

Hi again! Wow, school is super important. It sounds like this game you were planning was going to be epic~! I hope your schooling goes well and you keep up your awesome and creative attitude! This looks amazing and I just wanted to say that I wished you the best of luck on future projects. I believe in you!

Thank you very much. :)