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(+1)

Just a question for you devs, on the screen where you go through the dungeons...Was it deliberate for the character to stop on the traps that pop in/out of the floor? I have to quickly click again to get the character to get off the tile otherwise he just sits there taking damage until i move him off.

(+1)

That was intended.

(+1)

Thank you for the quick reply and simple answer!