Played the game. Overall, it's a decent platformer for a game jam. The theme is well implemented, would be a good entry for the previous jam. I liked the visuals. I liked the candle checkpoints, it totally makes sense to have candles on cake platforms, and lighting them is a good indicator of their activation.
Gameplay: It's is a little bit too punishing with jumps. I also didn't find any gameplay mechanics which would surprise or excite me (like double jumps, wall slides, slippery slopes, invisible platforms, bloody spikes, ~|FlaMeThRoWer|~, character transformation, ability to move blocks - I'm just mentioning features which I can remember from submissions for beginner jam #2), and unfortunately for a platformer it's almost a 'must have', since you are competing with thousands of clones. Maybe a breaking bridge can be qualified as such, but that's not enough.
Controls: acceptable, but the control mapping could be better (personally I don't understand the need for mouse clicks in such games, although other players' opinions could be different regarding this). It's a good thing that AD also work instead of arrows, otherwise you would have to have one hand on space, second hand on arrows, and the third hand on mouse, and unfortunately I don't have a third hand.
Other potential improvements:
- Final boss should have a health bar (like the first one) , but I guess you just didn't have time to complete it.
- The victory screen could show the stats (like teeth collected/teeth available, enemies defeated, hp lost), that would give some incentive to collect these golden teeth and explore. Maybe these stats could be displayed on each checkpoint or after each boss since waiting for endgame to receive such reinforcement is too long.
- Quit button should switch off fullscreen for web version (or just be hidden).
- Sound is missing completely