Hi ! First of all thank you for your comment š I intend to use your feedback to improve it in a future version (I invite you to follow my game so that you can see the progress), I hope that Iāll be able to make you change your mind about my first game!
Thanks for my visual! Regarding the gameplay, Iām surprised because I give it to several people who were able to finish it without difficulty. So yeah, heās a little difficult but I didnāt want to be unfair and punitive. Precisely, since it is short (about 10 minutes) having a little challenge is for me, more appealing.
For the hitboxes. Sure, the zombie attack might be a little bigger than expected. I had a little trouble judging it by my animation. On the other hand, for the traps, theyāre calculated according to my assets (the saw with a spherical collision box which takes the full asset and nothing else). So, yes, there is an indicator if the player is taking damage (itās a little sound).
Yes, no checkpoints but due to lack of time and (and given the very short nature of the levels) I did not try to add any. I will work on this for the future.
The tutorial shows all the mechanics, I didnāt want the player to end up with surprises and therefore not know how to react. I will see how I can improve this part taking into account your feedback.
I was planning to remove the melee mechanics that are not really useful and raise the ammo limit. In the end, there is already the stamina bar. On the other hand, yes, the enemies react to the attacksā¦ They play a sound and have a slight animation of āhitā. In addition, they donāt attack and donāt move.
The jump, I have no problem controlling the character, neither do the people who have tested. To be honest, I am using the way the first platformers (like Mario Bros) worked. Basically, the more you press the button, the higher you jump and vice versa. And what do you mean by air control? A boost? If so, I donāt think about it in my game design.
Regarding the crash, I couldnāt reproduce it and the game is very stable at home and on the different test machines. Apart from the crash with the loading on level 4 and 5 (already fixed on a new version not yet available). For platforms, I will investigate this.
Sorry, English is not my mother language š