~~ Day 6: Enemy AI ~~
As mentioned in yesterday's post, I spent a huge part of my day working on the enemy AI. It can now spot the player, chase it between multiple rooms, and return to patrol when it loses sight of your character.
It can also open blocked doors by destroying the blocking objects, but I don't really have a good feedback in the game yet so showing a gif would be terribly tedious.
I still have to implement some important mechanics for tomorrow's dead line (like a way for the player to win xD ) and with college, work plus another side project I am starting to have a hard time committing to this project.