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(1 edit)

~~ Day 6: Enemy AI ~~


As mentioned in yesterday's post, I spent a huge part of my day working on the enemy AI.  It can now spot the player, chase it between multiple rooms, and return to patrol when it loses sight of your character. 

It can also open blocked doors by destroying the blocking objects, but I don't really have a good feedback in the game yet so showing a gif would be terribly tedious.

I still have to implement some important mechanics for tomorrow's dead line (like a way for the player to win xD ) and with college, work plus another side project I am starting to have a hard time committing to this project.


Fig1: Red dot in a furious chase with green dot


Fig2: Red dot trying to find the meaning of life


The third gif was supposed to represent the enemy breaking it(s patrol to go after the player but it won't upload, so this is it for today!

Daïshi - 06/10/2020