I'm for sure excited to see how the game will look in longer run.
Since the tutorial would be a premade world... That made me think there could also be some challenge minigames? Be that no turrets, protecting specific block in a castle, maybe even in a versus setting, endless wave mode, or some other wacky stuff. It could work. Could be fun to test your own limits.
Also, I've watched the Devlog and noticed how you talked about classes and such, the idea definitelly intrigued me. When was playing it I kinda had the vague line on magic, range, or melee and brain kinda just forgot about whole class system after just making a sword. The industrial part of the game seems to outweigh character combat on a large degree that it just turns into base development rather than RPG of some sorts.
Players would definitelly get stuck in their own cubby hole that they keep expanding and fortifying that they'd never leave the place until they get bored... Which kinda neglects the whole idea of infinite world generation, which is quite a shame. Will there be points of interest introduced to the player or maybe even quest sytem? I feel like this could make the playet move out more, however I can't trust my base making skills that it would stay untouched overnight while im away lol.
On a side note... How do you actually craft power circuits- or what would ore I need to go for look like once I acquire steel? Once you get past that point you can't really recognise what ore is next on the tier since you can't really seem to mine manually any other new ores with it. Including a text telling what block your mouse is hovering above could greatly clear out the confusion.