This was really cool! This game feels polished, and the post processing definitely feels indie (in a good way). My main issues were really minor, and this game takes a really creative concept and runs with it.
So for one thing, the glove's sound effects do not really line up with the hit, it instead feels timed to the button press itself, which the glove hits a fraction of a second later than.
Secondly, the graphics are great, but from far away moving quickly it can be difficult to understand what a broken object looks like without first seeing the unbroken counterpart. Given that the late game is less about identifying the items and more about identifying them quickly, I don't think that making things clearer with some slight tweaks would necessarily hurt the gameplay experience.
Thirdly, I can't really tell what benefit the points serve when the levels indicate such a similar thing. It feels as though there should be some sort of secret object that either has only a slight defect so you might accidentally let it through or one that is unusual but is surrounded by a lot of other objects so is easy to miss and scores bonus points.
and fourth, pacing the objects so that, even at the fastest speed, you can keep hitting things without the animation taking up too much time would be great.
But again, these points are only so easy to make because your game has a solid and entertaining foundation. This turned out really well, and I love a good programmer-artist duo.