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(+3)

You've probably already considered this, but I think demos and completed games should have different rating criteria. A demo should be expected to have some bugs or flaws while a finished game should be polished throughout.

It might be good advice to play the game a little before making a video of it. On the one hand, the viewer won't be able to see or hear your very first reaction, but on the other hand, I've seen some YouTubers fumble around the game/interface not knowing what to do which results in a lot of silence or assumptions. This can inadvertently reflect poorly on the developer when (sometimes) all that is needed is just a little more time getting familiarized with the game. If you play a little ahead of time I think it can give you better commentary for the actual video.

(+1)

Thanks for the advice 40wattstudio.

You're right, demos and completed games should be rated differently. Although, I'm going to make sure that my let's plays and reviews of games are two separate videos. One geared for entertainment with special effects thrown in (like graphics etc). The other is more educational or discussion oriented.

I'm not really sure if I want to use a rating system like 9/10. It's limiting and sometimes difficult to use with unique indie games. I'm considering making review videos more about constructive criticism or critical analysis as appropriate. This is partly because I want to specialize in demos and free games. Partly because I don't like the classic "blank/10" scoring system. 

What would be a better style of review commentary for indie games, demos and free games? That's fair?

I'd like to comment about what I felt worked and didn't work in the game. But, I don't want the negatives to discourage people from playing the game. (In the case that there were a lot of bugs, I'd probably choose not to upload the video and instead contact the developer.)

I'll also make a note to edit or replay sections as appropriate for Let's Plays.

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Ditching the numerical rating system is a great idea since actual commentary and feedback is ultimately more valuable.

In terms of review style, if you're aiming for a more positive atmosphere than maybe use "Likes and Suggestions" instead of "Pros and Cons" or "Likes and Dislikes".

If you're able to compare the game to other indie and/or AAA games that could be helpful too. Like, "This game is like a mix of Undertale and Halo." The potential player will have a better idea of what to expect and it can help the developer in formulating their elevator pitch.

Thanks for your input. 

I think the "Likes and Suggestions" may be a good fit. It allows room for constructive criticism while still keeping the positive atmosphere I'm looking for.

When I can, I'll try to compare to other games. Point out the specific similarities I notice such as art style or mechanics.