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(1 edit)

Hey, thanks for the game! Quite impressive for a one man project!

Slay the Spire is my favourite: I spent more than 500 hours there %)
And IMHO it's a very hard task to make something good like StS. It has very diverse but balanced gameplay and VERY polished UI - easy one of the best I've seen in games. StS has many different and interesting mods. AND there are dozens of similar titles (some quite good) created by large and small studios. So this genre of collectible card rogue like is very competitive as I see it.

But you are very persistent in working on this game. I am very interested what are your reasons to continue developing it? And what are your goals and plans?

BTW, also found the link on Godot forums.

(+1)

Thank you for the comment!

This is actually my first project and the reason for working on it in general is to learn more coding.  I started working on this before I heard about Slay the Spire, and meant for it to just be a card game that I thought about a long time ago.

I'm currently working on a new project, ultimately for the same reasons.  I do plan to revisiting this game, because I still have a lot of ideas and I'm hoping my ability to code will improve more so that they can be implemented.