Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

lucky you,  i just connect myself. Here what i know:

Sup.setTimeout(1000ms,Nameofthefunction) // Wait and then call a function 
Sup.setInterval(1000ms,Nameofthefunction) // Wait and then call a function every 1000ms => use clearIntervall for end it (for timeout too)

And here a tips :

Use a local funtion, like that you can call it while the var it use are not deletes

function (Enemie: Actor[])
{ let idE = 0
  function KillEnemie() // the local one
  { Actor[idE].destroy()
   idE++
   Sup.setTimeout(1000ms,KillEnemie)
  } 
}

 with love, me.