Hey how did the creation of this game work, was it something like: OgnePtaX writes the scene in words and hands it off to Puba24 to make the illustrations to portray the details and emotion of the scene? could you tell me something about that?
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It will be difficult to do it in English, because it is not our native language, but we will try.
For about 3 days, we discussed the concept of the game, and I wrote the script for the plot in Drive Io, collecting it in locations and a clear narration.
After that, the test scenes were created by the programmer, and when we realized that the concept works, puba24 took over the implementation.
After adding graphics, we realized that there was a lack of animations and then the animations were made.
Then we realized that there were not enough small texts at the touchpoints.
Fixed some incomprehensible scenes, but there was no time left for global edits.
Therefore, we will fix some things later.