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Hey Gabi! I thought this was really interesting way to use the assets that works really well. Reminds me of this old 3DS game called crazy construction that also had random things falling into a pit that you had to stack. I personally think that the objects could've spawned a bit higher so that they're dropping down into the stack instead of spawning in between objects that are already there and I agree with Miles that I do wish the colliders were a tad more accurate to make things feel a bit more difficult ( in a fun way!) Either way I think you did a good job and liked how the higher you stacked objects the more of the world you could see c: