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(1 edit)

Minor complains about Linux version.

  • It unpacks to a generic named Linux_64 directory. Please make it more interesting, like Apocrypha.
  • The binary doesn't have executable bit set. Can be easily fixed in zip, or tar.xz.
  • The default settings do have some issues with some texture. I guess ambient oclussion maybe. Forcing a Vulkan renderer (-force-vulkan), makes it work.
  • I would suggest using Vulkan renderer by default (in Unity graphics
    project settings, go to graphics, then Auto API for Linux, and change order to make Vulkan first, OpenGL second.
  • Game has vsync / limit to 60 fps. Would be nice to have it settable, or higher.
  • Same for WebGL version and Linux - you can use phone to see through walls and closed doors if you push yourself very close to the wall or the door.
  • There is no save, but I guess that is intentional - game is short, and punishes you for mistakes.


Otherwise, cool and scary game.

Thanks a lot for your detailed feedback!