Very solid Zelda-like! Graphics were sparse but functional, and the music was catchy. Combat was pretty fiddly and not particularly deep, but I enjoyed it well enough. No invincibility on taking damage was pretty annoying, especially since enemies had it. Puzzles were quite satisfying to solve and my personal highlight. I liked the map design, there was really only one path but it was a very smooth feeling one (aside from having to backtrack from chests - would definitely have liked a teleport back to the main branch). I wasn't a fan of the final boss, was hoping for more of a final exam that utilized all 3 characters but ended up using one character and two meatshields. It was pretty frustrating to land hits with no indicator of where she would move next and with the fireball so slow, I literally had to fire and pray it would land. Still, solid work over all!