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Thanks for your feedback! :) It's certainly interesting to read because we are constantly torn between trying to make the user interface as unobtrusive as possible and having to cram so much important information in there.

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Yeah, I can imagine that it is hard to find a balance... If you ask me the survival aspect of the game should encourage exploration and add depth to the game instead of becoming a nag. I had more fun looking for carrots on Phare island, and finding secrets on the way, than I had interrupting a puzzle because I didn't have enough food.