neat concept, but even with 3 hrs I feel like there could've been more variation. because essentially it's only 2 levels.
Thanks for playing!
Most of the time was eaten by engines collision being iffy and still walking over the box characters can hit a side of the box.
And I'm not a puzzle game player and not a developer too. I had ideas for buttons, doors, bridges but time was eaten by mentioned collision bugs, so I was left with spikes and box. Still, this was first idea I had, that I felt interested enough to make it.